![]() Who knows what's next for the team - but we've got our fingers crossed that they won't leave their creative medium behind. For more, check out our review of Disco Elysium: The Final Cut, as well as one of the creator’s thoughts on if there will ever be a sequel. We love you."Īnother said, " I hope the three of you continue making games, but whatever you want to do, I wish you the best of luck." Luiga says that he thinks things with the sequel are "actually sweet enough," adding "You might even get it the way it was meant, it might take a sh*t ton of time but RPG fans are sorta accustomed to waiting, ain't they." The future of Disco Elysium is unknown, and fans are rightly devastated. If there's anything we can do just let us know. Wherever you are and whatever you do, please stay creative and healthy. Responding to Rostov, one fan wrote, "It's heartbreaking. All fans know is that this isn't good news - and they're mourning the potential collapse of the series. Please, if our fan support and publicity can help in any way.Financially or legally.We don't want to stand by and watch capitalism screw things up again It's heartbreaking.This world and characters do not belong to them, we do not want them to be desecrated for the sake of profitįans truly have no idea what this means for the future of Disco Elysium 2, but it's clear the fallout of ZA/UM has been a long and arduous process. At this time, we have no further comment to make other than the ZA/UM creative team’s focus remains on the development of our next project, and we are excited to share more news on this with you all soon." Unfortunately, there's no precise release date for the game. Disco Elysium was, of course, Kurvitzs baby the game is set in the same universe as the novel Sacred and Terrible Air, a piece of work wholly written by Kurvitz and released in Estonia back. With an update from ZA/UM (via PC Gamer), the company responded: "Like any video game, the development of Disco Elysium was and still is a collective effort, with every team member’s contribution essential and valued as part of a greater whole. Disco Elysium 2 is still in development, despite the dissolution of the group responsible for the game. In July, ZA/UM made a mention of the next project needing someone with "a love of sci-fi and space," which got tongues wagging about Disco Elysium 2. ![]() My sincerest thanks to all that have rooted for us." I find that the organization was successful overall and most of the mistakes that were made were contingent, determined by the sociocultural conditions we were thrown into." The post is signed off with love from Martin Luiga - "For a while, it was beautiful. "People and ideas are meant to be eternal organizations may well be temporary. ![]() Still, as per Luiga’s post, the sequel is where it needs to be in terms of development, which might take a while to complete."The reason for dissolving the cultural organization is that it no longer represents the ethos it was founded on," reads the post. Gaming fans, driven by experience, aren’t as optimistic and are currently asking major companies like Microsoft, which is already changing the history of gaming, to Sony, who is purchasing smaller studios left, right, and center, to fund the next game. It was clear that all involved in the creation of Disco Elysium 2 and its prequel are incredibly talented, but the dissolution of the ZA/UM cultural association clearly means that the talent involved in the game won’t be working together, even outside the current project.Īs for Disco Elysium 2, Luiga is confident that those remaining will be able to build upon the ruins of the now dissolved organization. However, despite the fact that the original Disco Elysium was funded by venture capitalists, Luiga has stated that the first game wouldn’t have happened without them in the first place. The lack of explanation prompted some to believe that the studio was dissolved behind the closed curtains by the investors, one of whom was the first person to be convicted for investment fraud in Estonia. Luiga stated that the organization was successful, that most mistakes were contingent, and that the only fault was the lack of any formal structure. At this point, it’s worth noting that the ZA/UM cultural association is an entirely different entity from the ZA/UM studio that developed the original Disco Elysium game.
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